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Games Design MVP Dissertation

For this project, I worked extensively with Unity to create a prototype that showcased my improved skills and knowledge. I took on various responsibilities, including block modeling the environmental assets using Blender and coding the entire project in C#.

I utilized forums, tutorials, and Unity documentation to enhance my programming abilities and learned how to create custom scripts for adjustable gameplay elements like weapon and player/enemy stats. Additionally, I gained proficiency in using arrays, serializable fields, and the Unity animator for object animation. Through trial and error, I honed my Unity skills and familiarized myself with best practices.

Notably, this project allowed me to develop the necessary skills to rapidly prototype game mechanics and level designs. Alongside technical expertise, I also improved my numerical design skills by comprehending the impact of adjusting various values within the game systems.

Lastly, I prepared a design document that emphasized the commercial viability of the game, focusing on commercial placement and theoretical development planning.

This work Achieved 71/100 | Distinction Grade.

Playthrough Of The Prototype

Commercial Plan and MVP Prototype Pitch

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